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About Me:
I am an aspiring technical artist, primarily focused on the visual side of technical art, primarily visual effects and material construction. Apart from my specialisation I am a generalist with some knowledge of modelling, texturing, rigging, animation and engine pipelines.
Previous Projects:
Kinect Sesame Street TV
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Created most of the environmental and cinematic effects used in the game.
Worked on prototypes for new spell visualisations.
Worked with optimsation teams to make sure effects were efficient and within budget.
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Fable: The Journey

Software Skillset:
Unreal Engine 3
Unity 3
3ds Max
Photoshop
Softimage
FXStudio
Developing:
Python
Nuke
Houdini
After Effects
Fable: The Journey FX Demoreel 2012:
Clips taken from the cinematics in the released game.
Fable: The Journey E3 Video FX 2012:
Clips taken from released videos on Youtube, rendered reel pending game release.
University FX Videos 2011:
Final Major Project Flythrough 2011:
This level was constructed by a team of artists including myself using UDK. The final result was a basic 3rd person adventure level scripted by myself.
UDK Character Animation 2011:
For the final major project the character rigging was handled by myself using Unreal's master rig.
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