I am a visual effects artist, primarily focused on the visual side of technical art, visual effects and material construction. Apart from my specialisation I am a generalist with some knowledge of modelling, texturing, rigging, animation and engine pipelines.
Kinect Sports Rivals
Created dynamic visual effects for sports events, environment and cinematics.
Worked with graphics programmers to develop the VFX toolset and pipeline.
Optimized and balanced performance and visual quality of the effects for different scenarios within the game.
Kinect Sesame Street TV
Created most of the environmental and cinematic effects used in the game.
Worked on prototypes for new spell visualisations.
Worked with optimsation teams to make sure effects were efficient and within budget.
Fable: The Journey
Unreal Engine 3
Fable: The Journey FX Demoreel 2012:
Clips taken from the cinematics in the released game.
University FX Videos 2011:
Final Major Project Flythrough 2011:
This level was constructed by a team of artists including myself using UDK. The final result was a basic 3rd person adventure level scripted by myself.
UDK Character Animation 2011:
For the final major project the character rigging was handled by myself using Unreal's master rig.